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Collaborative Design in Extension: Using a Modified Game Jam to Explore Game-Based Learning

Book Cover
Publication Description

Educational games can be an innovative way for Extension educators to
teach content to any given audience. While many in Extension have an interest and passion for using and designing games, the process may seem intimidating to Extension professionals, especially those without
experience in game design. This eFieldbook offers an alternative to full game design, in which game developers, content experts, and Extension educators collaborate to design a game prototype. This modified
game jam process is budget-friendly and can be completed in a few weeks.

Land-Grant Institution
New Mexico State University, University of Connecticut
Authors (Name, Email, Institution)

Matheus Cezarotto, New Mexico State University, matheus@nmsu.edu

Stacey Stearns, University of Connecticut, stacey.stearns@uconn.edu

Jennifer Cushman, University of Connecticut, jennifer.cushman@uconn.edu

Cristina Connolly, University of Connecticut, cristina.connolly@uconn.edu

Robert Ricard, University of Connecticut, robert.ricard@uconn.edu

Barbara Chamberlin, New Mexico State University, bchamber@nmsu.edu

Publication Audience
Cooperative Extension
Publication Type
Process Publication
Publication Date

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This website is supported in part by New Technologies for Ag Extension (funding opportunity no. USDA-NIFA-OP-010186), grant no. 2023-41595-41325 from the USDA National Institute of Food and Agriculture. Any opinions, findings, conclusions, or recommendations expressed in this publication are those of the author(s) and do not necessarily reflect the view of the U.S. Department of Agriculture or the Extension Foundation. For more information, please visit extension.org. You can view the terms of use at extension.org/about/terms.

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