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Tagged With "game"

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Re: ICYMI: 63 Extension Professionals joined the Connect Extension Chat on Gamifying Food Labels

Stacey Stearns ·
Resources Shared During the Chat: UConn EFNEP Fat Game: https://bit.ly/EFNEP_FatGame Healthy Lifestyle Resources (Baylor): https://www.bcm.edu/healthcare...-lifestyle-resources Water Calculator: https://www.watercalculator.org/ National Geographic Food Education: https://www.nationalgeographic...tion/food-education/ FDA Whyville Snack Shack Games: https://www.fda.gov/food/nutri...le-snack-shack-games H5P Virtual Tour: https://h5p.org/virtual-tour-360 H5P Interactive Content:...
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ICYMI: 63 Extension Professionals joined the Connect Extension Chat on Gamifying Food Labels

Stacey Stearns ·
Our team at University of Connecticut (UConn) Extension is developing a game to help consumers understand food labels. The Connect Extension chat included questions about food labels and gamification in Extension programs. You can access the chat archive at: https://connect.extension.org/chat-event/connect-extension-virtual-chat-gamifying-food-labels . Chat participants agreed that there is confusion with labels and terms among the consumer audiences. They don't know what is healthy and what...
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Human Behavior & the Spread of Livestock Diseases

Joanna Cummings ·
By Scott Merrill and Eric Clark, University of Vermont The Social Ecological Gaming and Simulation (SEGS) Lab is a multidisciplinary research lab designed to examine pressing problems in the interacting domains of natural ecology and human society. We work on problems ranging from water quality and energy, to looking at how Covid-19 related social distancing behavior changes in different environments – from the grocery store to the park. We also are engaged in trying to understand the...
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Navigating the Grocery Store Aisle and Creating a Food Marketing Game: An Extension Project Update

Stacey Stearns ·
Navigating the grocery store aisle is challenging for many consumers—especially those who want to buy the most nutritious food. Food manufacturers and distributors cover their boxes, cans, and bottles of processed foods with labels like “organic,” “all natural,” and “no sugar added” to suggest that their food has certain health benefits. But these labels are intended to improve product sales, not necessarily help consumers make healthy food choices. And when food marketing labels seem to...
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Re: How to Improve Adult Financial Literacy with a Personalized Game

Aaron Weibe ·
Automated message: Thanks for sharing this event! If you can, please remember to update this listing after your event with a link to the recording. You can do that by coming back to your event here in Connect Extension, clicking "Manage Event" and then "Edit Event." From there, I suggest adding the words "Recording Available Here" to the top of your event and linking out to the recording. Example: Recording Available Here Thanks for helping us make this an awesome archive of resources for...
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Unpeeled: The Case Files of Maya McCluen Game is Available for Extension Programs

Stacey Stearns ·
Navigating the grocery store aisle is challenging for many consumers—especially those who want to buy the most nutritious food and stay within their budget. The University of Connecticut (UConn) Extension New Technologies in Agricultural Extension (NTAE) team developed an interactive learning activity (or game), Unpeeled: The Case Studies of Maya McCluen . Our team sought to clarify food marketing labels and empower consumers to make science-based decisions while shopping. We hosted a...
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Project Accelerator Leads to New Grant and Ongoing Partnership

Stacey Stearns ·
A new USDA-NIFA funded project will develop cohorts of 4-H youth and create biotechnology video games. The games will convey fun and science-based information about biotechnology such as genetic engineering. They will also build public confidence in the safe use of biotechnology in agriculture and the food system. The project will also provide education to youth on career opportunities. The University of Connecticut (UConn) Extension , together with faculty members of other departments in...
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New Publication Available from the Extension Foundation, Collaborative Design in Extension: Using a Modified Game Jam to Explore Game-Based Learning

MelaniePugsley ·
A new publication is available from the Extension Foundation. Collaborative Design in Extension: Using a Modified Game Jam to Explore Game-Based Learning describes the collaborative design process used to develop an interactive mobile app for consumers. The work was done as part of the New Technologies for Ag Extension (NTAE) project Navigating the Grocery Store Aisle: Understanding "Non-GMO" & Other Food Labels . Other funders and supporters of the project are the Extension Foundation,...

About the Extension Foundation

The Extension Foundation was formed in 2006 by Extension Directors and Administrators. Today, the Foundation partners with Cooperative Extension through liaison roles and a formal plan of work with the Extension Committee on Organization and Policy (ECOP) to increase system capacity while providing programmatic services, and helping Extension programs scale and investigate new methods and models for implementing programs. The Foundation provides professional development to Cooperative Extension professionals and offers exclusive services to its members. In 2020 and 2021, the Extension Foundation has awarded 85% of its direct funding back to the Cooperative Extension System, 100% of funds are used to support Cooperative Extension initiatives. 

This technology is supported in part by New Technologies for Agriculture Extension grant no. 2020-41595-30123 from the USDA National Institute of Food and Agriculture and membership funding. Any opinions, findings, conclusions, or recommendations expressed in the content are those of the author(s) and do not necessarily reflect the view of the U.S. Department of Agriculture. For more information, please visit extension.org. You can view the terms of useat extension.org/terms.

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