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NeVC: 3D Immersive Educational Opportunities in Second Life

3D Immersive Educational Opportunities in Second Life-- With continued budget cuts, F2F programming is not always feasible. 3D immersive environments may serve as a practical, inexpensive, and efficient mode of delivery for existing F2F programming. In the last 60 days, 1,362,644 residents have logged into SL to develop, design and create. As in Real Life, much of what residents do is obtain the education necessary to design their world- many using SL as a “trial run” for real life. Extension can tap this market of learners by providing reliable, research-based programming people can use immediately. Join us to see how Extension is using SL to educate. Arrive ready to share your experiences as well as comments/concerns. We look forward to a dynamic and enlightening discussion. [Marissa Stone, University of Georgia; LuAnn Phillips, eXtension]

http://www.extension.iastate.e...tart=18902

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This website is supported in part by New Technologies for Ag Extension (funding opportunity no. USDA-NIFA-OP-010186), grant no. 2023-41595-41325 from the USDA National Institute of Food and Agriculture. Any opinions, findings, conclusions, or recommendations expressed in this publication are those of the author(s) and do not necessarily reflect the view of the U.S. Department of Agriculture or the Extension Foundation. For more information, please visit extension.org. You can view the terms of use at extension.org/about/terms.

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